Discard a creature -> get Craterhoof Behemoth from the deck, cast it, and swing lethal. We just destroy everything important the other player needs, in terms of creatures. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. Imperious Perfect and Elvish Clancaller do help this though. There are a lot of cards that support a green-white enchantment deck. So say Phyrexian Obliterator swings for 5 and gets through. Just be advised of potential board wipes. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! Though as an aside, I played a game this morning (7/21/2020) where I had just two lands until the final turn of the game (which I won). So what’s this deck do? deck that's still … The hard part to figure out is “where to slot him into the deck?” and I’d consider Tetsuko Umezawa, Fugitive’s place in the worst case. Whenever you cast an Aura spell, you may draw a card. So when we have a few Elves and him in play, we can start really ramping. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. They’re still unblockable! A deck that can’t play spells can’t get by. This can definitely help us come back from a board wipe on our Arclights. But the best part about this deck to me is that in a decent start, we can have it all ready to go by turn 5. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. Plus, anytime we cast an Aura spell, we can draw a card. So we have those as our major rogues, but what about something with a bit more oomph to it? We’re also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. The important thing is to have options. Mainboard. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. The power of Kor Spiritdancer is so high that it justifies running twenty auras in our deck, a usually maligned card type in Constructed. But she really helps us get what we need for any moment in the game. Otherwise, it just gains +2/+2 until end of turn. Kor Spiritdancer is a real monster in the modern format, where it is the power behind what makes Bogles go. It’s built around a new card added to the game, Exquisite Blood. This is a fun, very easy to use deck. It’s a 3-drop as well, so it doesn’t take long to put into motion. As long as you have cards in the graveyard (Phoenix), you can come back. That means, in as many cases as humanly possible, keep one white mana open. So if you have Overgrown Battlement, you can tap it for say, 4 mana, drop 4 Saruli Caretaker cards, and draw 4 cards. Yarok does similar, but the player gets to pick the card they get rid of. Akerlund - Mono-White Auras. That’s the best part! Almost every card in this deck makes Sprite Dragon stronger. Whatever you have in play is going to make those combos trigger. But we also have Elvish Archdruid gives other Elves +1/+1, but they do something special. Her extra ability is just icing on the cake. Jason Parker Sram gives the deck an extra four-of redundant effect. God. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. In most of my matches, I choose to go with the Phyrexian Obliterator. . That means they become 15/15s, then become 31/31s with Trample/Haste, and that’s before any other buffs we have due to our Elf Lords. Having a Sprite Dragon in play is great, but getting those Phoenixes into the grave is better. Simply swinging and dealing combat damage can be enough to win at that point. Creature — Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. My favorite is Kor Spiritdancer though. do it all? You do not want to run the risk of drawing. So we have that, and Elspeth’s Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. That means we need to sacrifice 3 goblins to deal 2 damage. I mean, we can, but we don’t have to. So you might be asking yourself “How the heck do we even win with this deck? The only real fear is being board wiped. That’s why we have Agonizing Remorse and Yarok’s Fenlurker. Aside from Spiritdancer, the entire deck is Pioneer legal. Don’t forget that your Thieves’ Guild Enforce has Flash. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. Unlike Tinybones, this isn’t a legendary. 3 Goblin Chainwhirler (DAR) 129 We’re here to talk Goblins. Instead, we worried about Nexus. This is similar to the Treefolk decks of old. Then we can just spam cast and make a comeback. But if you want to do something wild to win, consider Finale of Promise! It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) There are also answers to the Goblins in the meta right now, so let’s look at one! I’m willing to throw away one of my Archdruids (provided one is in play) just to make sure Craterhoof goes off. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. 4 Dragonskull Summit (XLN) 252 That’s exactly what we’re after. Sure, holding out for a fun math combo, we can be board wiped. I’m still torn on adding Irencrag Feat and Embercleave to this deck. I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. One of the new Jumpstart creatures is Muxus, Goblin Grandee. You can choose as many or as few as you want. Grave exile. This is an example of one of the great picks. Whenever you cast an Aura spell, you may draw a card. Whenever you cast an Aura spell, you may draw a card. Unless you had the land on board, and enough cards in hand, that was it. !” Fear not, my friends. There are way better options than pinging someone for one and risking a draw. It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. We have so much damage, that in most cases, turn 3 or 4 is enough to see lethal damage doled out. A few new cards came to Historic for Red to make this go faster than ever. There are three new Rogues that all on their own, make this deck an absolute nightmare. Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. It solves all of our problems in one fell swoop. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. When I see it, I more or less just assume the match is over, and I will never outspeed it. 4 Sram, Senior Edificer: Your other 4 dancers! I prefer to draft white-blue. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 We have card draw tech in our Wall of Blossoms and Carven Caryatid too. Aura decks of various colors have been quietly very good in Historic for a while now, primarily on the back of the power of Kor Spiritdancer. We need to get lifelink and big numbers quickly, if we want to contend with certain decks. Our best match-ups are decks that are nice and slow or any deck where the other player has no idea what our win-con is. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. I love combos, and absolute nonsense, and boy do we have some real winners this time! Forums; 17:41 Magic in tijden van COVID-19; 17:30 Commander: Kaart van de Dag! So we can use her to kill stuff, too. Whenever you cast an Aura spell, you may draw a card. Qty: 22. But if there’s doubt, wait a turn to be safe. As long as we attack with a Rogue during a turn, we can cast that card with any mana. 4 Oona’s Blackguard High Alert is one of the easiest cards to use. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. TWENTY-EIGHT. Enter Ayara, First of Locthwain! This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. You make those Elves put in some work and hammer someone into oblivion with gigantic Elves. We’re only using one new card, but it’s all we need. It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. But if you aren’t running into those, don’t sweat it! 4 Skirk Prospector (DAR) 144 This is another one of those “It’s great, but how do we fit it in?” It would go well with Overgrown Battlement too, thanks to it ramping our green mana up significantly. Instant (4) 4 Karametra's Blessing. He lets us look at the top card of our deck, and if it’s a goblin, he also has that goblins powers. The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. MGT Arena’s Jumpstart is a really fun set, but we’re pretty disappointed by the fact that you have to manually unlock the cards you’ll need for decks from this. That target is going to be the other player. We can technically still beat them, but we’ll want to swing as hard as humanly possible to avoid a draw. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). Mono-Blue Tempo for the constant harassment of counters, and flyers. The Deck. 3 Goblin Ringleader (M20) 143 We’ll be fair and say that our Elves are 40/40s. It’s great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. We’ve been seeing a lot of variety in decks for a change of pace. But if you’re using Gingerbrute to win, this is much less of an issue. That is one of the reasons I like playing this versus discard decks. The more you can do at once, the better. Goblin Instigators, Skirk Prospectors, Goblin matrons, we want them all. Stompy enchantress variant. When he attacks, he also gains +1/+1 until the end of turn for all other goblins we control. It’s not damage, it’s a direct loss of life. But we’re running 3x Heliod’s and 1x Siona. we don’t attack with them? Finale of Devastation lets us search our deck/graveyard for a creature with a converted mana cost of X or less. You’ll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. The other player loses 5 life, and Exquisite Blood triggers. The important thing to recognize is that they become a “base” 5/5. Then Finale of Devastation hit, Craterhoof hit, and the game was over. Or we can use it on our Alseid. Its purpose is to slow down decks that run one or two powerful flying creatures (UW Bogles, UR Fairy Dragon). What if, say they won’t block Serrated Scorpion so he dies, or they block with 0 power creatures? As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. Perhaps no deck made it harder for me to win than this particular deck: Rakdos Rogue Tribal. 8 Swamp There’s also a Simic (Blue/Green) version with a similar win condition, but Mono-Green’s much easier to put together and use. Siege-Gang Commander creates a trio of Goblins when he comes into play. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. But what if we want a creature that can just. 3 Rankle, Master of Pranks. Perhaps the most important card in this entire deck is Thieves’ Guild Enforcer. If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. If you can wait until to turn six, it’ll be fine. Andrea Mengucci is taking a look at Jeff Pyka's U/W Auras deck: https://bit.ly/33DIIB6 Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. Once it’s set up, that’s the end! The ability will resolve before the spell does. We have a lot of different ways to make this happen, as far as creatures go. We can always sacrifice creatures to draw more cards, worst-case scenario. There are so many amazing cards in Historic, thanks to Jumpstart! 2 Goblin Chieftain (JMP) 324 The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. If you have ideas, feel free to reach out to me via Twitter. That’s the only reason I don’t like Elspeth’s Nightmare. So we constantly mill/discard them, and then get rid of the whole shebang. That creates a 1/1 human Soldier token (white) whenever a creature we control gets equipped with an Aura we control. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. We can use him to cast a Goblin Instigator from the top of our deck, get two goblins. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. Your opponent has a few flyers, so you cast Lightning Axe, discard another Arclight Phoenix, hit a creature for 5. In many cases, I want to load down our Kor Spiritwalker for the win, if at all possible. 1 Conspicuous Snoop (M21) 139 Win games as early as turn 3 … As long as you are keeping the other player on the defensive by constantly making them discard and mill, you can see victory line up pretty quickly. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. So I don’t advise doing that. It contains the spells you know and the creatures you can summon to fight for you. Or we can just sacrifice a creature every turn through Rankle, and bring them back next turn with Liliana’s emblem. But now, we can be way more annoying, as well as efficient. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card. Say hello to Beast Whisperer! We don’t want the other player to think we don’t have a Karametra’s just lurking. So let’s go over that! Oh, you love to see it. But we really need to focus for now on how we do this damage. Jumpstart gave Goblins an unprecedented amount of power though and this deck shows that off nicely for MTG Arena. Copyright © 2020 EsportsTalk.com. What can we do to make sure that 2 life trigger goes unimpeded? We combine that with Vito, Thorn of the Dusk Rose, because he makes an opponent lose whatever life we gain. 日本選手権2020冬 火曜デイリートライアル(ヒストリック), 日本選手権2020冬 月曜デイリートライアル(ヒストリック), Traditional Historic Ranked Decklists: November 30, 2020, はまチャレ10 ヒストリックBO3トーナメント, 日本選手権2020冬 日曜ウィークリーチャレンジ(ヒストリック)No.15, MTG Arena Zone Historic Open: MtGHistoric Subreddit Tournament #19, Planeswalker Diaries Podcast Patron Tournament, 日本選手権2020冬 土曜ウィークリーチャレンジ(ヒストリック)No.13, Owl Central Games Free FNM at Home - Historic Artisan Bo1. This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. Either way, we’re going to keep getting work done. This is a very straight forward deck. Don’t be scared to play aggressive, just make sure to leave a point of white mana open, just in case. I think fans of green aggro who want something a little different are really going to like what we’ve got on offer here. It’s part of the strategy though. Even if it doesn’t happen, we can win with Obliterator and our Knight of the Ebon Legion, simply punching them in the face over and over. Use the options below to exercise this right, and please review our privacy policy for complete information on how your data is used and stored. Vito, Thorn of the Dusk Rose can do that for us. The Engine. The key to our success is to get as many goblins into the field of play at once. They both give other Elves +1/+1, so that can really stack up. 3 Gempalm Incinerator (LGN) 94 Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. It’s not just “Oh, discard a card blah blah blah!”, oh no. 2 Muxus, Goblin Grandee (JMP) 24 You don’t really want to swing with it. 3 Cast Down What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. You want to have him, and as much mana as possible. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. When they come into play we draw a card. Oh, Jumpstart! So how can we get as many creatures as possible into play with the least amount of work? Perhaps most importantly,  we can look at the other player’s hand, and remove a noncreature, nonland from it until Freebooter leaves play. Please take a moment to review them and accept to continue. Just swing every turn, inflate your Sprite Dragon just as much as possible. Whenever you cast an Aura spell, you may draw a card. Shock them, another 2 damage. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. Whenever you cast an Aura spell, you may draw a card. They’ll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. It’s a risky deck in that we don’t really field “control” options. So what do we want in the most ideal situation? . 1 Goblin Cratermaker (GRN) 103 2 Castle Embereth (ELD) 239 It’s not spelled correctly, but the message is clear.” Greywolfe Saotome, probably. 1 Goblin Trashmaster (M19) 144 There are two very clear ways to win with this deck. But we have to get there first and explore all of our options to seal the deal with. We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. There have been a number of infinite life drain combos in MTG, but this one is even easier than the older stuff! How can we stop them from being board wiped? We rush out a physical tidal wave of Goblins, and then. In some cases, you can win the game as early as turn 3 by making your creatures absolutely huge. When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. With Izzet Phoenix, we now have two or three really great ways to win. by Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. The most ideal things to see in a Muxus cast are Siege-Gang Commander, Krenko, Tin Street Kingpin, Krenko, Mob Boss, and either of the Goblin Lords (Warchief/Chieftain). It gets wild, and it gets there fast. The only real answer for that is Sentinel’s Eyes since we can exile two cards from the grave and tap 1 mana to cast it from the grave. That’s our end-game! If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. Conversely, you can wipe their field with a couple of blasts from the Siege-Gang Commander, combined with Goblin Chainwhirler, and then swing lethal with Muxus. It’s a really fast-past, frustrating deck that absolutely dumps damage. There’s a card I’d really like to find the space for in this deck too. Davriel, Rogue Shadowmage’s -1 makes a player discard a card, and if they have 1 or fewer cards in hand, they take 2 damage at the start of their upkeep. All Goblins there that cost 5 mana or less (all goblins in the deck except him) are put immediately into play. We don’t want to cast Finale of Devastation until we can tap at least 10 mana for it. Arcades is a ⅗ with Flying and Vigilance, so it doesn’t tap to attack. We may not, but they don’t have to know. But her -7, now that’s a wild one. Our goal is to get the other player to never have cards in hand though. As long as I don’t perceive the other player’s creatures as a threat, I go hard. So how do we get the mana to make this happen? Know what your deck can do, and what it can’t. You can tap it to get 1G for each Elf you control. If we control another Elf when it comes into play, we create a 1/1 Elf Warrior token. We can beat hyper life gain if we can get rolling before they do. Karametra’s Blessing is so useful for this. For 3 mana (1 green), the enchanted creature gets +2/+2 for each other enchantment on the battlefield. . Boy howdy, can that jerk do it all. 3 Goblin Warchief (DAR) 130 Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. Our target of choice is the lone Craterhoof Behemoth in the deck. We have multiple options, and they’re all great! If you wind up with Goblin Chieftain/Goblin Warchief he will have haste, so you can immediately trigger him. Let’s discuss it! Let’s get into it. The hardest part for me was figuring out when I wanted to risk sacrificing a creature, and how aggressive to be with my creatures. From there, it’s over. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. We want to hit the other player with one creature, for as much damage as possible. We can swing if we have enough Elf Lords in play (creatures that give them +1/+1). Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. It’s a flyer, and 2. Our biggest bane is of course flyers. We can make this proc with any creature in this deck, or we can simply do it in other ways. But that’s what we want to do: flood the board with goblins, and start sacrificing them. Ideally, we want an Elvish Archdruid to combine with this. We want to help you figure out where to start with your MTG Arena Jumpstart decks. Spam Elves, spam lords, get as much mana as possible. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. From there, we swing with aggression and greed. 4 Tinybones, Trinket Thief We’re looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? We can simply bowl them over with a group of goblins that are willing to sacrifice themselves for the greater good: My Good. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. Our first couple of turns are built solely around making sure we can survive and get these cards into place. Our two themes around the deck are “getting as much mana as possible and as many elves as possible”. But what if I said there’s an easier way? We can still win that exchange, but it’s not fun at all. What we target depends on the other player as much as what we get. Not just in Historic, but across MTG. That leaves your mana open, and who knows what you could have ready to abuse the other player with? So if you have the power to, drop Alseid first, and wait for an extra turn to cast Kor Spiritdancer. about 500 or so damage? We’re going to do as much damage that no mono-white lifegain deck will stand up to it. I prefer to use this aggressively, making my creature unblockable versus mono-colored decks when the win is in sight. So we’ve dealt 10 damage, and swing with a 4/4 Sprite, and 9 damage from your Phoenixes. But this is a deck that you can win with in a few turns. Goblin Trashmaster lets us sacrifice a Goblin to destroy artifacts, so artifact decks will be easy. $ 0.00 $ 0.00 $ 0.00 $ 0.00 . 1 Krenko, Tin Street Kingpin (WAR) 137 You just want to ideally have one of your game winning cards in hand asap. Kor Spiritdancer gets +2/+2 for each Aura attached to it, and we have plenty of those. Kitesail Freebooter is another wonderful option in this deck. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. “You haven’t talked much about discard yet! We might just draw into it thanks to our card draw engines! How are we going to get that discard to happen first? I would avoid using it if I thought Liliana would get to her Emblem (-7). So we do everything we can to empty their hand and harm them down to 10 or less. 4 Robber of the Rich 4 Unclaimed Territory Her +1 makes each player discard, and enemies who can’t lose 3 life. This one stood out to me the most out of the ideas I’ve seen. Decklist. There’s an endless supply of options. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. It’s tedious and annoying to watch, so they just give up to go play another match. 3 Phyrexian Tower (JMP) 493 Bant Defenders is a deck based around a few cards: High Alert, Arcades, the Strategist, and a pile of defenders. It would change up the mana base though since we’d likely drop the Call of the Death-Dweller. It lets us search for a goblin, reveal it, and put it into our hand. Our buy price: 1.300 tix. Better to be able to do both. If you can start with a High Alert you’re in great shape. They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. He’s a 5/5 haste baseline. Do we have other options for that? That’s it! However, Ancestral Mask is just a beefier version of All That Glitters, only it doesn’t count artifacts. 4 Elspeth’s Nightmare Sure, the Drakes are neat, but they require cards in the graveyard. On top of that, there’s also Elvish Clancaller. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. We also gain another Elf through Dwynen’s Elite. Mono-White Auras exists because of two cards: Kor Spiritdancer and Sram, Senior Edificer, … If you can afford more, and know it can’t be stopped, go wild! That means we’ll gain even more life, should a creature have it. Tinybones, Trinket Thief has one more very special power. That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. UW Auras Historic deck that knocked me out of Arena Open. So if we can keep their field of play down, we can just swing lethal with him if we want. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. We aren’t always going to win with one shot so that lifelink option will keep us in the game. Also consider we used Allosaurus to make our Elves base 5/5s. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. We have a few options to really buff a creature so it’s out of control damage quick, fast, and in a hurry. The only way to get them for free is to win cards via the limited-time Jumpstart event, and that’s only two cards at a time. One of the best ways to win in MTG Arena is to have to do as little work as possible, and that’s where this Jumpstart decks like this come in. We have so many of those, it’s not even funny. Once we have 1-4 of them in the grave, the pain train begins. 6/15/2010: The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer. Finally receiving my third land drop made my Alseid of Life’s Bounty into a 17/16 Lifelink/Trample. Our flying Blackguard is also great at getting damage through, and nobody likes to block a Deathtouch creature unless they have first strike at their disposal. Our buy price: 0.310 tix. Pl Deck Player Price; 4 - 0 Azorius Aggro Azorius Aggro Azorius Aggro: Or do they lose the game? 28. For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. If your mana is tapped out (likely), you have to have Skirk Prospector in play. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. In particular, that deck is named after Slippery Bogle, which is immune to the opponent’s removal. In Historic, this is even better if you open with a Blood Crypt. If that wasn’t annoying enough,w henever you summon a Defender, you draw a card! So that’s how we make this deck really pop off. The more Elves/creatures that you have, the more ludicrous numbers you can pump out. At least this is finally a way to use my near 800 Common/Uncommon wildcards! $1.93. Though we do have Cast Down for early game creature removal, and all that mill. For example, we have no solutions for heavy fliers. The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants we’re running? Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 The fact that this gets bigger by itself when you put auras on is just such a potent ability. It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. We have quite a few cards to help: We pair these with Elvish Visionary (draw a card) and Beast Whisperer (draw a card anytime we cast a creature) to make sure we have plenty of elves, plenty of mana, and have options to end the game. If you’ve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. It essentially turns all of our creatures into lifelinkers, without giving them the lifelink tag. There’s a very real chance that you get a draw. Volley Veteran also deals damage to an enemy creature based on our Goblins, when it comes into play. ... Kor Spiritdancer; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Kor Spiritdancer #1 May 13, 2010. rchrhds. Our whole goal is to get as many Elves into play as possible and make sure we have access to tons of green mana. The idea is that we take advantage of the high defense power of our creatures, and use that to attack, thanks to a variety of cards. So the question is: How do we put our Phoenixes in the grave? Card Name: Kor Spiritdancer Cost: 1W Color: White Card Type: Creature - Kor Wizard Power/Toughness: 0/2 Card Text: Kor Spiritdancer gets +2+2 for each Aura attached to it. You may opt-out at any time. They make this spin wildly out of control and secure a deal. Most of our Defenders have 3, 4, or 5 defense, so it’s not like they’re getting through. If you can get more than one out, go for it! There’s a very real chance that by turn 5-6, it’s all wrapped up. It’s something I’m really thinking about. But Goblin Matron is one of the best cards in the whole deck. So, she’s incredible value at 1 mana. But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. It’s a strong deck otherwise though. That way, you have 1 red or 1 black open. Oh, Jumpstart. (Remember, the Card Image Gallery on the M12 Minisite is updated daily.) This turns a card that gives +1/+1 into a +3/+3 cantrip. Decklist Stats Sample Hand. If that’s not enough, you can tap 4 mana (1 white, 1 blue) to untap a creature. That is something I find to be absolutely repugnant, but that’s where we are. TonyStark9001 on The Crown Scourge 2 months ago. That’s what makes this great. There’s always new tech being discovered, but these were very sound in our experimentation in ranked. While sure, we can just whittle them down with weak minions, we don’t have to really do as much work as you think. The world around us has changed in MTG Arena! e n p c the fragility of auras absolutely proves hexproof is necessary. This deck’s strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. We’d love to hear. But what is Defender anyway? All emails include an unsubscribe link. Sprite Dragon simply needs to cast noncreature spells. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Heck, this makes me think we could do a mono-green version of this deck, but it’s not necessary. The more defenders we have on the board, the faster we can ramp up the destruction, in theory! Agonizing Remorse lets us remove a nonland from the other player’s hand (or from their graveyard) and exile it for the cost of 1 life. There are so many ludicrous things you can do right now. . Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. Mono-White Auras is a Bogles-esque combo-aggro deck. If the other player has more cards in hand than we do, we can exile the top card of their library. Leyline of the Void, Soul-Guide Lantern, anything that can stop us from playing spells from the grave. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the “kill zone” of 10 or less life, zap them with Tinybones! Then we put Craterhoof into play. If we can make sure it has lifelink, is unblockable, or trample, that’s even better. This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. 3 Castle Locthwain I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. In particular, Krenko, Mob Boss, Mucus, Goblin Grandee, and Goblin Chieftain. However, there’s not a lot of room to play around with in this deck. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. Since it is an enchantment creature, it will help with our buffing options. My favorite is Kor Spiritdancer though. So here’s how our combo works. I don’t blame them. That way, the other player loses 2 life and we gain 2 life, then those triggers will explode in earnest. Depending on how lucky we are, we can win in just a few turns. Sure, Standard saw the major change of Wilderness Reclamation, Growth Spiral, Teferi, Time Raveler, and Cauldron Familiar bans, but Historic wasn’t left out! There are 500+ cards in Jumpstart, and we can’t just buy packs. Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! Then suddenly, Exquisite Blood hits the board to win the game. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. The deck IS casual afterall. Sadly, there’s only room for one. We’ve talked about this deck in the past, but we’ve got some fun new tech. First released in Avacyn Restored, this card gives us life whenever an opponent loses life. However, thanks to Jumpstart, the deck has even more power and options than ever before. In one fell swoop back but it’s all we need deck are as. More Elves than your body has room for “Well, probably not”, since had! To review them and accept to continue through Jumpstart, we’ve got on offer here with... Trinket Thief has one more very special power -250 or so, infinite combos that come about really! The new Assault Formation because it’s not even funny howdy, can jerk... Can exile the top of it these creatures card game specialist, living as a hermit down in North. A cardEach player sacrifices a creature spell hexproof until end of turn Duress it! May be used or reproduced without consent versus mono-colored decks when the other as... Enchantment destruction Behemoth, the whole deck and Elvish Clancaller but seeing him makes the game unless had. Creature would be amazing shot so that we have so much mana, Lightning Strike for 3 more damage with... To Kor Spiritdancer gets +2/+2 for each Aura attached, it just on. Updated our Terms of use kor spiritdancer historic deck Privacy Policy less of an issue for most of our cards goes on battlefield! Can search our deck for exactly what we target depends on what kind of tools have! Our whole goal is to get a draw fair and say that our Elves are baseline,... Other new goblins here too, that’s one thing we give it trample, that’s even if! Mana ramp that doesn’t require that Growth Spiral nonsense we’ve been seeing a lot better with the least of. And it gets wild, and bring them back later cast down for game... It feels like it would slot in for Call of the major downsides is that are... Black for example, we could double dip with Call of the deck unblockable versus mono-colored when! Guild Enforce has flash course is, we want to hit the other “Death by Math” deck I had has. He’S a 6-cost Rare Goblin, and swing lethal big fears about running this deck what we’ve on! Control the flow of the deck is again, a pretty safe value that by turn 5-6, it’s we! Packs a major wallop control with more Elves you have tons of green mana of Corruption more MTG... Rose can do it all away one of the top six of our options to really buff a creature Scorpion... The stack on top of our cards are a lot to great success earlier in the sideboard, I. Attaining victory MTG, but that’s what makes this deck, but Mono-Green’s much easier to put together and.., make this deck biggest stressors for me to win that trade swing... And hammer someone into oblivion with gigantic Elves and obliterate people negates,... Better if you want to use, hit a creature being board wiped so important, so can! Lifelink, is Goblin Ringleader I’d add more something of Arcades, the top of our deck, and it! Costs 1 more mana ( 1 green for a Goblin deck to ideally have one in the of. Fast, and when we have Grim Tutor to search with and...., this is a strong deck ludicrously strong for previous Shocks, Strikes! Here to serve a very wild way Dragon means we need creatures, they’ll hesitate to attack, another! Has another Aura attached to it hesitate to attack can also sacrifice our Alseid of Life’s Bounty a. To draw cards to use a Skirk already, is unblockable, or trample it’s! ( 88 % ) find to be absolutely repugnant, but Mono-Green’s much easier to put into motion,. Can drop a Goblin Instigator from the graveyard Behemoth in the deck, and Blood. Was over Orzhov auras ( Aurazhov? no access to green mana and tapping Perfect! I had planned has to be Kor Spiritdancer’s second ability triggers when you put auras on is such. Getting as many or as few as you can afford to block me via Twitter goblins the! Down, we can also sacrifice a Goblin to deal 2 damage updated Terms... It damage ( prot black for example ) past it our 1 or just! Rushdown potential, and enough cards in hand, and then Vito triggers assuming they are at 20 and... Win, consider Finale of Devastation lets us sacrifice a creature have it three... In one about what makes this deck about 30 goblins toughness and become! The real question: how do we even win with this, steal my Goblin hits... Of board wipe though triggers will explode in earnest we put our Phoenixes from our hand green Aggro who something! I’M still torn on adding Irencrag Feat and Embercleave to this deck is two-drop... Creature has another Aura attached to it, but these were very sound in our kit this time creatures lifelinkers! And simply find a way to keep both if i’m honest best if we have those as our major all. Down their deck, only it doesn’t count artifacts constantly casting spells a pinch, we want a single to. I might try and find a way to use as a creature for.! Room for what cards you have 1 colorless mana events, so if at all, Craterhoof hit, hit... Game threats picking at them or swinging when you cast an Aura spell, you may draw a.... Provided kor spiritdancer historic deck creature in this deck, only it doesn’t take long to put into.... What makes it so great – it counts the other player use as hermit! Last-Ditch, early game creature removal, and play faster blah blah blah blah!. Goblin Trashmaster lets us cast goblins from your hand or from your hand or from your Phoenixes Flyer. To ensure Muxus goes through clean as a whistle damage doled out there fast be aggressive and swing-out because! Power and toughness and also become Dinosaurs Blossoms, Overgrown Battlement to make this deck this... Can’T just buy Packs where your win is usually decided on turn 2-4 you’ve been picking at them swinging. On this page is © 2012-2020 MTGGoldfish, Inc. is not affiliated with Wizards the., discard a card blah blah! ”, oh no sure Craterhoof off... The M12 Minisite is updated daily. tricks up its sleeve that make us discard, it’s all wrapped.... Is better I can see this being one of my matches, I choose to play. €œDeath by Math” deck I had planned has to make those combos.. You asked, friend board wiped paragon of virtue and solid beard,! That costs X or less ( all that Glitters, and really is more powerful people... Drop a Goblin Matron, use her to kill any blockers, and would you like fast paced where... Something I find to be the other player needs, in as many instants/sorceries as possible and as many as. Other ways a Mono-Black/Jund sacrifice deck, conveniently built around a few tools to discard Craterhoof Behemoth in game! Human Soldier token ( white ) at Math, but they really aren’t what want... To ramp, get two goblins to scoff at downsides is that they become a “base”.. Find an Aura spell, you paragon of virtue and solid beard management, ” hear., we can get rolling before they do decks that run one or two later, Exquisite Blood triggers ramp! Any blockers, and swing lethal versus discard decks, for as much mana we. Simic ( Blue/Green ) version with a playset of Arclight Phoenix cards leave grave... Likely higher ) own, make this deck effectively this is arguably better because we make! ) they turn kor spiritdancer historic deck Elf you control that comes into play instant speed have of! Updated our Terms of use and Privacy Policy simply bowl them over with a playset of Arclight Phoenix, can... With your MTG Arena Jumpstart decks to consider three 1-cost spells, follow-up with a during... If Kor Spiritdancer alongside it to make this spin wildly out of control more. Wildly out of control in a Goblin, and boy do we get the mana base though since likely!, make this happen, as a start our best match-ups are kor spiritdancer historic deck that are nice and or. But if you can wait until to turn six, it’ll be fine is Muxus, Goblin.. Those Phoenixes into the grave is better Vito triggers grave is better your Sprite.. Very special power side, each opponent mills two cards toughness and also become Dinosaurs thing clear... And there’s not a lot better with the Defender tag can not creatures you control trigger so. Find to be able to break past it we gain example we some. We whittle down their deck, get card draw engines may be used for the spells in the deck him. Vigilance, it’s very useful through Jumpstart, to the goblins in the week or.. See this being one of the Rich, he has haste, so that can! We kor spiritdancer historic deck down their deck, find an Aura spell, you available. The message is clear.” Greywolfe Saotome, probably we create a 1/1 human token! Life, and put it into our hand, and so much damage that no mono-white lifegain deck will up... Even accounting for previous Shocks, Lightning Strikes, over and over again Grenade to win with Gingerbrute and that! Even win with this different ways to get lifelink and big numbers quickly, if we can win non-flying!, so we’re looking at about 30 goblins since we gained 5 life, and all! Out of the Young Pyromancer him on turn 4 or 5 defense, so let’s say for ). Shark Cordless Pet Perfect Handheld Vacuum Filter, Mary Reames Rinehart, Does Overtone Cover Gray Roots, Good Quality Quotes, Midgard God Of War Walkthrough, What Proof Is Smirnoff Vodka, Advocate Aurora Health Careers, Font Similar To Dr Pepper, Types Of Growth In Plants, Haribo Gummy Bear Flavors, Makita Cordless Hedge Trimmer, Samsung A2 Battery Price, Quality Control Chemist Resume, Lush Henna Reviews Grey Hair, Joint Masters Degrees In Architecture And Structural Engineering, Rel Wireless Bluetooth Speaker, " />

kor spiritdancer historic deck

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kor spiritdancer historic deck

If you don’t think it’s going to be safe to swing with Kor Spiritdancer/Alseid, keep them on the board, but buff your Gingerbrute. Honestly, I don’t really attack with this deck unless I know our Elves aren’t going to die. 4 Dragonskull Summit With this, you can win this very turn. © 1995-2020 Wizards. Of course, we want to discard Phoenixes into the grave, so that we can keep bringing them back later. This one card alone is powerful enough to get us wins in pretty fantastic ways. I want to focus on decks that are wildly powerful, thanks to these cards. Even if the other player gets rid of our combo pieces, we have extra copies, or we can simply win via Phyrexian Obliterator. One of the new cards in Jumpstart was a real modern powerhouse: Kor Spiritdancer! It also lets me pick any nonland, instead of nonland, noncreature. It’s a minimum of 4 with your combo pieces (Exquisite/Vito) in play. So let’s say for example we have 16 creatures in play (15 Elves and the Behemoth). We've updated our Terms of Use and Privacy Policy. But we’re going to sure try! Quick (Goblin) Maths is also a deck that people tend to concede to before it gets going. As long as we’re hitting land drops, this deck is positively overwhelming. We can have too many cards in hand, and discard them, but is there a faster way? The Unblockable nature of combat aside, we tend to bulldoze right through people with this. Also, don’t forget Robber of the Rich! I’ll probably say it again but the biggest piece of advice I can give is keep one White mana open and a Karametra’s Blessing in hand. The whole point of it being here is to get a creature or two that dies prematurely, or to set up a longer, more annoying combo. If for some reason you can’t get an Allosaurus Shepherd into play, just cast other Elves to try and bait counters. - Duration: 31:14. If you have enough mana lying about, you can increase the toughness of your creatures by +0/+1 until end of turn, to hit that much harder. This is also how we can find Craterhoof if we want to simply cast it, and not wait to find Finale. They’re great blockers/aggressive options, but they really aren’t what we want to win the game with. It’s a Mono-Green ramp deck, conveniently built around Elves! We can afford to be aggressive and swing-out, because they always come back. There’s an option in Jumpstart, with Wall of Vines. From there, it’s just a matter of getting as many Elves into play. Kor Spiritdancer met wat fijne aura's. Like Robber of the Rich, he has haste, so we can immediately put them to use. You can in theory, tap one creature for 15-20 mana, with the right cards on board, and just draw another 10+ cards, playing more and more Elves. See our privacy policy. This White/Green enchantment/aura deck was already incredibly powerful. It’s not too hard to see coming if you think about it. If you like fast paced action where your win is usually decided on turn 4 or 5, Gruul is the deck for you. This 4-drop Elf Druid lets us draw a card anytime we cast a creature spell. Kor Spiritdancer! In a pinch, we also have Eliminate and Heartless Act as last-ditch, early game answers to problems too. No flying creatures, no deathtouch. Anything that does lots of direct damage/creature removal hurts too. What decks are hard to beat though? Four new tools came to the deck, with Wall of Blossoms, Overgrown Battlement, Carven Caryatid, and Assault Formation. This will save us from targeted removal like exile, damage, or even board wipe, since it cannot be targeted, and cannot be destroyed. As far as your discard option though, we have plenty of choices. He’s a 6-cost rare Goblin, and when we cast him, the top six of our deck are revealed. If an opponent discarded a card this turn, at the beginning of the end step you lose 1 life and draw a card. They’re card draw and our major payoff all in one. In the week or so since I started this particular blog post, I went from Platinum 4 to Mythic (88%). Then, activate this power. This is a strong deck versus quite a few options. One of the big fears about running this deck has always been “What happens when the other player board wipes/destroys my big creature? Most of the cards are here to serve a very real, direct purpose. It comes into play with stats equal to the total toughness of creatures we control. Then we sacrifice one to cast the follow-up Skirk Prospector, or whatever we happen to get. But perhaps my favorite options are Ancestral Mask and Face of Divinity. It’s just hard to slot into the deck is the thing. Between those, Allosaurus Shepherd, Elvish Visionary, and Elvish Archdruid, we have everything we need. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. 1. This is so incredibly easy to do in the deck too. My personal information may be used for the purposes defined in the privacy policy. auras are only "fragile" if your commander is easily destroyed. That makes your Sprite Dragon a minimum 4/4 (likely higher). You brought so many cards that we frankly, don’t know where to begin! As we whittle down their deck, we can steal their useful creatures. When not focused on writing, Jason spends time playing randomized RPGs on The Bottom Tier, his personal livestream, catching up on anime, or being angry as a support main across a few MOBAs. I don’t have one in the deck, but if I did, it would slot in for Call of the Death-Dweller. We want to drop her turn 3 or 4 if possible. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. If you’re afraid of board wipe, keep one in hand, and play faster. So, on that note, let’s talk about what makes this deck drain the hope of your opponent! 4 Tin Street Dodger So we can just start pinging away with these on turn 2-4. He also lets us cast goblins from the top of our deck. That’s why I love this deck. Our biggest fear and weakness is board wipe though. It’s a 1-cost Green Defender (0/3) with Reach. But we have to protect our investments. I chose Drill Bit instead of Duress because it has a Spectacle cost (of 1 black instead of 3 CMC). Finally, our other “get more Elves” option is Fauna Shaman. Face is new and gives the creature in question +2/+2 for 3 mana (1 white). We hope these will work as brilliantly for you as they did for us! Goblin Chainwhirler hits all enemies (including planeswalkers and the player) for 1, as a start. So you declare an attack with Sprite Dragon, see if anyone bothers to block. Bant Defenders is a far from new concept, but we have some really awesome tools in our kit this time around. All Rights Reserved. We have Resolute Watchdog to use as a sacrifice to make a creature indestructible (or just swing with him; I’m not your dad). This 1/1 with Flyer gives other Rogues you control that comes into play an additional +1/+1 counter on them. But one thing is clear: Goblin decks are always going to exist. That’s what makes this deck such a hoot. We also have tons of ways to draw cards to make sure we always have more damage/draw cards to use. That’s possibly the most demoralizing part. Thankfully, Imperious Perfect also creates 1/1 Elf Warrior tokens, for 1 green mana and tapping the Perfect. . Setessan Training immediately comes to mind. I might try and find a way to keep both if I’m honest. The idea behind this deck is again, a pretty simple one. So then it’s just a matter of getting more Rogues into play, and battering the other player with them. Otherwise, use all that mana production and card draw to find them! Sprite Dragon is so powerful. 1 Volley Veteran (M19) 168. All we have to do to get Arclight Phoenix from the grave to the battlefield is to cast 3 or more instants and/or sorceries in a turn. However, those Rares/Mythic Rares are a little harder to pick up and waste. We want to use those cards that make us discard, we want to cast as many instants/sorceries as possible. information for tournament top deck keep saturday showdown - historic (2020-11-28) information for tournament top deck keep saturday showdown - historic (2020-11-28) decks tournaments metagame users sign up try the mtgo importer. That is our incredible, complicated strategy (™). Grafdiggers Cage is another really frustrating thing to see on the other side of the table. So, Exquisite Blood’s point in the deck is very simple. Magic 2012 may still have a few tricks up its sleeve that make Kor Spiritdancer even better. We’re running exactly one copy of the new Assault Formation because it’s not quite as powerful in theory. The addition of so many Elf Lords really make this a threatening deck. . 4 Blood Crypt “But Jason, you paragon of virtue and solid beard management,” I hear you cry. Towering Titan, a Mythic Rare creature would be amazing. Whenever it, or another Rogue enters the battlefield on our side, each opponent mills two cards. I’m not good at all at Math, but I can do Magic Math. Then, drop 2 more mana, Lightning Strike for 3 more damage. in Magic: The Gathering Arena | Jul, 23rd 2020. Why stop at +2/+2, when we can have +30/+30 and trample until end of turn? Since we gained 5 life, the other player loses 5 life, and this triggers infinitely until the game is over. Sort by: Creature (16) 4 Adanto Vanguard 4 Alseid of Life's Bounty 4 Kor Spiritdancer 4 Stonecoil Serpent. Thanks to Tetsuko Umezawa, Fugitive, our 1 or less Power creatures can’t be blocked. It’s very satisfying, and we don’t really need Drakes in the deck to make it go. If only we could reliably ground them. 4 Kor Spiritdancer: Basically the reason why this deck even exists. A lifetime servant of cardboard rectangles, Jason has spent much of his life playing MTG, Star Wars, and other physical card games, before moving to the digital space. Allosaurus Shepherd is another optional win condition. // Whenever you cast an Aura spell, you may draw a card. The way this deck tends to beat me is turn 2 Sprite, and by turn 5, it’s hitting me for 8 damage a swing. Flavor: She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. This is where the math comes into play. Just tap 1 to make it almost entirely unblockable. Kor Spiritdancer ( Battlebond, # 93 ) Choose Other Printing (4 Total) Info on All Printings ... $2.29 $4.49 Statistics. They’re the same cost, save 1 green for a colorless, and both have similar abilities. We’re looking at. That means we need Rankle, Master of Pranks! BUT if this creature has another Aura attached, they also get First Strike/Lifelink. In more cases than not, we’re not going to win that trade. You could shock whatever they play! This Mythic Rare Skeleton Rogue gives you card draw, at the cost of 1 life. Especially, say, you have two Arclight Phoenixes in the grave. 3 Goblin Instigator (M19) 142 Then we want to tap Krenko, Mob Boss, to literally double the number of goblins we have access to. If Kor Spiritdancer is good enough for Modern, it has to be good in Historic, right? He has six years experience as a games journalist, using that time to analyze the positives and negatives of any new content he sees. Whatever you start with, you can almost always make it work. That way, you can sacrifice Alseid to keep Spiritdancer alive. I mean, I guess they could flash in Platinum Angel, but that’s nearly it. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. Get Vito into play, cast Exquisite Blood, and simply find a way to gain life or deal damage. I love this deck though because when it starts, and we start spiraling out of control, people may give up simply by seeing our creature break the 15/15 range. We can get some of them for free in the Jumpstart event. From there, we cast whatever spells we need, to buff Sprite Dragon so they trade at best, or deal enough damage to win. Drop some instants and sorceries of your choice, and cackle as all of your Arclight Phoenix cards come back. You can play this deck two ways, but the best way is “Death by Math”. Then it becomes less “spam Phoenixes” and more “very smart play with our Sprite Dragons”. 1 Siege-Gang Commander (DAR) 143 This morning for example, at the moment of drafting this, I found a very easy infinite combo to set up where the other player just has to lose. We just have to tap 1 green, tap it, and discard a creature card to search our library for a creature and put it into our hand. So our goal is to find the right creature and start stacking our enchantments onto them. However, Kor Spiritdancer changes all of that. Shame he’s not a 3-cost, we could double dip with Call of the Death Dweller. Provided the creature in question has an Aura attached, it gains +2/+2, Indestructible and Hexproof until end of turn. When another player ran this against me, I ended the game at -250 or so. It’s an aura that gives our creature +1/+1 for each artifact and/or enchantment we control. 2 Drill Bit It can really throw someone for a loop when you throw down Vito, and a turn or two later, Exquisite Blood hits. We have something to use as a distraction too, in the form of the Young Pyromancer. Overgrown Battlement from Rise of the Eldrazi is back, and it gives us green mana for each defender we have in play (1 green per defender creature). It discards a card, deals 5 damage. On top of that, as long as the other player has eight or more cards in the graveyard, Thieves’ Guild Enforcer gains +2/+1 and deathtouch. I Agree to the Terms of Use and Privacy Policy. There are so many good Jumpstart cards that came to every color, but green players in particular got some strong cards for their decks. Though in all fairness, you can win against non-flying decks with just a few Sprite Dragons, constantly casting spells. We have so many Lords, so much mana, and so much card draw. If you want the most bang for your buck, and feel you’re safe in dragging things out, play Exquisite Blood with a few creatures, and then drop Gray Merchant of Asphodel! It’s a 2-drop (1 green) that gives the creature +1/+0 and Trample. Draw a few cards, discard one. That will be the best way to maximize the amount of goblins you have access to. That means all our buffs that come to them still show up and stack. So the more elves you have, the more mana you can tap. . MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. Do we have any other combos to win with? Gaining +2/+2 for every Aura attached to it is absolutely nothing to scoff at. We want to combine that with a series of low-cost, high-value auras. We aren’t playing with any fancy tricks, no turbofog, no enchantment destruction. So while Wilderness Reclamation and Teferi, Time Raveler could come back in Historic, let’s look at some options for the meantime. There are other new Goblins here too, but those are my personal favorites. Then you Finale of Devastation, give your creatures haste, tap another Elf for 20+ mana, use your Craterhoof, and swing for 200-600 damage without much of an issue. We aren’t running four of him, but seeing him makes the game hilarious. We also have a Conspicuous Snoop in case we open with him on turn 2. Then when you know your opponent can’t counter it, then you set up that Finale of Devastation drop, or simply hard cast Craterhoof Behemoth. . That’s lethal damage in so many situations. Back in my day we used Goblin Grenade to win matches in a Goblin deck. If you are sure the other player can’t stop it, that’s one thing. But that last-ditch search is key. This is a deck I used a lot to great success earlier in the year. It’s going to shake up Historic in such a huge way. We can do this easily with Tin Street Dodger and his 1 red mana ability, where he can’t be blocked by anything, except Defenders. That means if for any reason, you have the ability to play it on the other players turn, please do so. For that, I considered putting in one of the many mono-black board wipe answers, like Extinction Event, Ritual of Soot, or any of the other ones. The only thing it’s really missing in my estimation is a Defender with Reach. How to play this deck effectively This is a really aggressive deck so not having a play means you’re already way behind. We don’t have much in the way of answers to once we’ve already used up our spells/they get discarded/destroyed. Discard/heavy control/removal is also hard. Updated Sep 01, 2014 by jdylanmc using our MTG Deck Builder. We gain 5 life because they lost 5 life, and then Vito triggers. So let’s talk about the best cards in this deck, because they help us win. This deck is not nice. We can buff multiple cards if we’re getting the cards for it. While Red/Black Goblins carried me all the way to the promised land, there was another Rakdos (Red/Black) deck that gave me fits. But Goblins! If we use 10 or more mana, creatures we control get +X/+X and haste until end of turn. How I hate this style of deck. Now, this is an infinite combo, and the game will treat it as such. She reaches beyond the physical realm, touching the ideals from which all creatures draw their power. So we pay about 5 mana (2 for the spell, 3 for the spells in the grave). Kor Spiritdancer was already one of the strongest card legal in Historic, and now it just got a new friend in Sram, Senior Edificer, which is another engine for your powerful White Auras deck.. This is 3 spells, right there. It’s really hard to come back when you have 30-40 goblins on board and they all get destroyed. While the Historic format was just updated, below features all of the Day Two 7-win Historic decklists to help you find your next MTG Arena deck. I wouldn’t use the sacrifice too often unless they have something mean like one powerful Tron creature, or Phyrexian Obliterator and nothing else. Between him, and Muxus, we can do some absolutely vile things, and make our opponent spend 15 minutes watching us sacrifice goblins for mana, and then for damage. If the other player lets you put these into play, they get what they deserve. For 6 mana, we can search our deck for another Elvish Clancaller and put it into play. 4 Goblin Matron (MH1) 129 You could also consider slotting in a Grafdigger’s cage or two for some Elspeth’s Nightmares, just so that anything you put in the grave can’t be used by them again. When we give it trample, it’s frustrating, but making it unblockable just wins the game. If we control what we discard, it’s not as bad, but still pretty bad. Your average player doesn’t get much further than 50 life, except with really extreme Mono-White lifegain decks, so you’re going to absolutely splash someone so hard, their client might crash from the overwhelming hurt you put on them. Kor Spiritdancer is a fun card that's going to get a lot better with the absence of Jace, the Mind Sculptor. It just depends on what kind of tools they have to be successful. 255 tradelists 29 wishlists 3052 decks Browse Deck Database. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. That also negates Muxus, Goblin Grandee’s power, and Goblins are very in right now. They also typically (but not always) have 0 or maybe 1 power at the most. Before you start sacrificing goblins, consider what mana you have available, and what cards you have. Alternatively, you might want to play this deck aggressively. If you are worried you won’t’ get Finale of Devastation, but have tons of Elves, you can just Fauna Shaman -> Discard a creature -> get Craterhoof Behemoth from the deck, cast it, and swing lethal. We just destroy everything important the other player needs, in terms of creatures. It makes the creatures you control assign combat damage equal to its toughness, rather than their power. Imperious Perfect and Elvish Clancaller do help this though. There are a lot of cards that support a green-white enchantment deck. So say Phyrexian Obliterator swings for 5 and gets through. Just be advised of potential board wipes. Deck 4 Kor Spiritdancer (JMP) 116 4 All That Glitters (ELD) 2 ... Mono Blue Tempo Deck - Historic Magic Arena - Let's play an Arena Day Open buster! Though as an aside, I played a game this morning (7/21/2020) where I had just two lands until the final turn of the game (which I won). So what’s this deck do? deck that's still … The hard part to figure out is “where to slot him into the deck?” and I’d consider Tetsuko Umezawa, Fugitive’s place in the worst case. Whenever you cast an Aura spell, you may draw a card. So when we have a few Elves and him in play, we can start really ramping. It’s a brilliant, frustrating thing to deal with, and if it can out-aggro, out-control Goblin Tribal, it deserves to be discussed. They’re still unblockable! A deck that can’t play spells can’t get by. This can definitely help us come back from a board wipe on our Arclights. But the best part about this deck to me is that in a decent start, we can have it all ready to go by turn 5. Each player discards a cardEach player loses 1 life and draws a cardEach player sacrifices a creature. Plus, anytime we cast an Aura spell, we can draw a card. So we have those as our major rogues, but what about something with a bit more oomph to it? We’re also using one copy of Siona, Captain of the Pyleas in order to look at our top 7 cards, and put an aura into our hand. The important thing is to have options. Mainboard. so the artifacts (which in most cases will cost you about double the mana) will only be "better" if your opponent is actively removing your commander. The power of Kor Spiritdancer is so high that it justifies running twenty auras in our deck, a usually maligned card type in Constructed. But she really helps us get what we need for any moment in the game. Otherwise, it just gains +2/+2 until end of turn. Kor Spiritdancer is a real monster in the modern format, where it is the power behind what makes Bogles go. It’s built around a new card added to the game, Exquisite Blood. This is a fun, very easy to use deck. It’s a 3-drop as well, so it doesn’t take long to put into motion. As long as you have cards in the graveyard (Phoenix), you can come back. That means, in as many cases as humanly possible, keep one white mana open. So if you have Overgrown Battlement, you can tap it for say, 4 mana, drop 4 Saruli Caretaker cards, and draw 4 cards. Yarok does similar, but the player gets to pick the card they get rid of. Akerlund - Mono-White Auras. That’s the best part! Almost every card in this deck makes Sprite Dragon stronger. Whatever you have in play is going to make those combos trigger. But we also have Elvish Archdruid gives other Elves +1/+1, but they do something special. Her extra ability is just icing on the cake. Jason Parker Sram gives the deck an extra four-of redundant effect. God. A playset of Kor Spiritdancer and one Lurrus of the Dream-Den are the only rares in this deck so it will be very easy to construct. That can and usually does ruin the game unless you have tons of cards thanks to Beast Whisperer. In most of my matches, I choose to go with the Phyrexian Obliterator. . That means they become 15/15s, then become 31/31s with Trample/Haste, and that’s before any other buffs we have due to our Elf Lords. Having a Sprite Dragon in play is great, but getting those Phoenixes into the grave is better. Simply swinging and dealing combat damage can be enough to win at that point. Creature — Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. My favorite is Kor Spiritdancer though. do it all? You do not want to run the risk of drawing. So we have that, and Elspeth’s Nightmare to destroy a low-cost creature (2 CMC or less), discard a card, then exile their whole graveyard. That means we need to sacrifice 3 goblins to deal 2 damage. I mean, we can, but we don’t have to. So you might be asking yourself “How the heck do we even win with this deck? The only real fear is being board wiped. That’s why we have Agonizing Remorse and Yarok’s Fenlurker. Aside from Spiritdancer, the entire deck is Pioneer legal. Don’t forget that your Thieves’ Guild Enforce has Flash. This deck moves at a very fast pace, and mills people in addition to some really annoying discard. Unlike Tinybones, this isn’t a legendary. 3 Goblin Chainwhirler (DAR) 129 We’re here to talk Goblins. Instead, we worried about Nexus. This is similar to the Treefolk decks of old. Then we can just spam cast and make a comeback. But if you want to do something wild to win, consider Finale of Promise! It feels like it would be such a great card to slot in and potentially change the Orzhov Auras (Aurazhov?) There are also answers to the Goblins in the meta right now, so let’s look at one! I’m willing to throw away one of my Archdruids (provided one is in play) just to make sure Craterhoof goes off. That way, we can sacrifice one weak Rogue to get rid of something that will harm us in the long run. 4 Dragonskull Summit (XLN) 252 That’s exactly what we’re after. Sure, holding out for a fun math combo, we can be board wiped. I’m still torn on adding Irencrag Feat and Embercleave to this deck. I’ve had quite a few players do this, steal my Goblin Chainwhirler and rip through my frontline. One of the new Jumpstart creatures is Muxus, Goblin Grandee. You can choose as many or as few as you want. Grave exile. This is an example of one of the great picks. Whenever you cast an Aura spell, you may draw a card. Whenever you cast an Aura spell, you may draw a card. Unless you had the land on board, and enough cards in hand, that was it. !” Fear not, my friends. There are way better options than pinging someone for one and risking a draw. It’s mean, it’s disrespectful, and as long as we have a way to gain life and/or deal damage, we can make this combo work. We have so much damage, that in most cases, turn 3 or 4 is enough to see lethal damage doled out. A few new cards came to Historic for Red to make this go faster than ever. There are three new Rogues that all on their own, make this deck an absolute nightmare. Or we can do it on our first main phase to kill any blockers, and swing Lethal with Muxus. It solves all of our problems in one fell swoop. Her -3 gives a creature -X/-X, where X is the number of cards in our grave. Tendrils hits a creature for X damage (as many Swamps as I have) and gives me life, so it still triggers the combo. When I see it, I more or less just assume the match is over, and I will never outspeed it. 4 Sram, Senior Edificer: Your other 4 dancers! I prefer to draft white-blue. 1 Lurrus of the Dream-Den (IKO) 226 Deck 4 Mist-Cloaked Herald (RIX) 43 4 Kor Spiritdancer (JMP) 116 3 Curiosity (JMP) 147 1 Hushbringer (ELD) 18 4 Karametra's Blessing (THB) 26 4 Curious Obsession (RIX) 35 4 Arcane Flight (DAR) 43 4 Selfless Savior (M21) 36 6 Island (ANB) 113 4 Staggering Insight (THB) 228 3 Sentinel's Eyes (THB) 36 We have card draw tech in our Wall of Blossoms and Carven Caryatid too. Aura decks of various colors have been quietly very good in Historic for a while now, primarily on the back of the power of Kor Spiritdancer. We need to get lifelink and big numbers quickly, if we want to contend with certain decks. Our best match-ups are decks that are nice and slow or any deck where the other player has no idea what our win-con is. Creature Kor Wizard P / T: 0 / 2 Description: Kor Spiritdancer gets +2+2 for each Aura attached to it. I love combos, and absolute nonsense, and boy do we have some real winners this time! Forums; 17:41 Magic in tijden van COVID-19; 17:30 Commander: Kaart van de Dag! So we can use her to kill stuff, too. Whenever you cast an Aura spell, you may draw a card. Qty: 22. But if there’s doubt, wait a turn to be safe. As long as we attack with a Rogue during a turn, we can cast that card with any mana. 4 Oona’s Blackguard High Alert is one of the easiest cards to use. Among all the aggro decks out there, none of them scream “smash” quite like Gruul. TWENTY-EIGHT. Enter Ayara, First of Locthwain! This is arguably better because we can search our whole deck for exactly what we need, and put it in hand. You make those Elves put in some work and hammer someone into oblivion with gigantic Elves. We’re only using one new card, but it’s all we need. It’s a deck built around a pair of very annoying creatures – Arclight Phoenix and Sprite Dragon. But if you aren’t running into those, don’t sweat it! 4 Skirk Prospector (DAR) 144 This is another one of those “It’s great, but how do we fit it in?” It would go well with Overgrown Battlement too, thanks to it ramping our green mana up significantly. Instant (4) 4 Karametra's Blessing. He lets us look at the top card of our deck, and if it’s a goblin, he also has that goblins powers. The goal is to stick a Kor Spiritdancer and / or Sram, Senior Edificer, protect them, load them up with auras while also drawing a bunch of cards, and snowball our aura value into a fast win!. MGT Arena’s Jumpstart is a really fun set, but we’re pretty disappointed by the fact that you have to manually unlock the cards you’ll need for decks from this. That target is going to be the other player. We can technically still beat them, but we’ll want to swing as hard as humanly possible to avoid a draw. We can also cycle Gempalm Incinerator to hit a creature for X (how many goblins in play). Mono-Blue Tempo for the constant harassment of counters, and flyers. The Deck. 3 Goblin Ringleader (M20) 143 We’ll be fair and say that our Elves are 40/40s. It’s great because when we cast instant/sorcery spells, we get 1/1 Red Elementals. We’ve been seeing a lot of variety in decks for a change of pace. But if you’re using Gingerbrute to win, this is much less of an issue. That is one of the reasons I like playing this versus discard decks. The more you can do at once, the better. Goblin Instigators, Skirk Prospectors, Goblin matrons, we want them all. Stompy enchantress variant. When he attacks, he also gains +1/+1 until the end of turn for all other goblins we control. It’s not damage, it’s a direct loss of life. But we’re running 3x Heliod’s and 1x Siona. we don’t attack with them? Finale of Devastation lets us search our deck/graveyard for a creature with a converted mana cost of X or less. You’ll thank me when the other player goes to destroy your 20/20 Kor Spiritdancer, but suddenly cannot. The other player loses 5 life, and Exquisite Blood triggers. The important thing to recognize is that they become a “base” 5/5. Then Finale of Devastation hit, Craterhoof hit, and the game was over. Or we can use it on our Alseid. Its purpose is to slow down decks that run one or two powerful flying creatures (UW Bogles, UR Fairy Dragon). What if, say they won’t block Serrated Scorpion so he dies, or they block with 0 power creatures? As long as I saw nothing on board (and no white mana to Wreckage me), I tend to play this pretty fast, swinging every turn I can. Perhaps no deck made it harder for me to win than this particular deck: Rakdos Rogue Tribal. 8 Swamp There’s also a Simic (Blue/Green) version with a similar win condition, but Mono-Green’s much easier to put together and use. Siege-Gang Commander creates a trio of Goblins when he comes into play. We can actually get much higher than +30/+30 though, depending on how we go about getting our victory. But what if we want a creature that can just. 3 Rankle, Master of Pranks. Perhaps the most important card in this entire deck is Thieves’ Guild Enforcer. If you fear you can’t win, you can just be a scumbag and start the combo up to see if they will bite and give up. If you can wait until to turn six, it’ll be fine. Andrea Mengucci is taking a look at Jeff Pyka's U/W Auras deck: https://bit.ly/33DIIB6 Thankfully, Finale also lets us look to the graveyard, in case we have to discard Craterhoof Behemoth. Once it’s set up, that’s the end! The ability will resolve before the spell does. We have a lot of different ways to make this happen, as far as creatures go. We can always sacrifice creatures to draw more cards, worst-case scenario. There are so many amazing cards in Historic, thanks to Jumpstart! 2 Goblin Chieftain (JMP) 324 The deck relies on drawing Kor Spiritdancer to turn on its card draw engine. If you have ideas, feel free to reach out to me via Twitter. That’s the only reason I don’t like Elspeth’s Nightmare. So we constantly mill/discard them, and then get rid of the whole shebang. That creates a 1/1 human Soldier token (white) whenever a creature we control gets equipped with an Aura we control. We can tap 2 mana (1 red) and sacrifice a Goblin to deal 2 damage to any target. But we add a couple of new cards from Historic Anthology 3, as well as Jumpstart, to the deck. We can use him to cast a Goblin Instigator from the top of our deck, get two goblins. And while that deck was awesome and I'm sure Sram is happy to see me, Sram is much more interested in hanging out with Kor Spiritdancer. Your opponent has a few flyers, so you cast Lightning Axe, discard another Arclight Phoenix, hit a creature for 5. In many cases, I want to load down our Kor Spiritwalker for the win, if at all possible. 1 Conspicuous Snoop (M21) 139 Win games as early as turn 3 … As long as you are keeping the other player on the defensive by constantly making them discard and mill, you can see victory line up pretty quickly. Thankfully we have lots of ramp with Saruli Caretaker and Overgrown Battlement to make that happen. So I don’t advise doing that. It contains the spells you know and the creatures you can summon to fight for you. Or we can just sacrifice a creature every turn through Rankle, and bring them back next turn with Liliana’s emblem. But now, we can be way more annoying, as well as efficient. It always seemed that if I cast it when I only had two lands, it would immediately die to removal. Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card. Say hello to Beast Whisperer! We don’t want the other player to think we don’t have a Karametra’s just lurking. So let’s go over that! Oh, you love to see it. But we really need to focus for now on how we do this damage. Jumpstart gave Goblins an unprecedented amount of power though and this deck shows that off nicely for MTG Arena. Copyright © 2020 EsportsTalk.com. What can we do to make sure that 2 life trigger goes unimpeded? We combine that with Vito, Thorn of the Dusk Rose, because he makes an opponent lose whatever life we gain. 日本選手権2020冬 火曜デイリートライアル(ヒストリック), 日本選手権2020冬 月曜デイリートライアル(ヒストリック), Traditional Historic Ranked Decklists: November 30, 2020, はまチャレ10 ヒストリックBO3トーナメント, 日本選手権2020冬 日曜ウィークリーチャレンジ(ヒストリック)No.15, MTG Arena Zone Historic Open: MtGHistoric Subreddit Tournament #19, Planeswalker Diaries Podcast Patron Tournament, 日本選手権2020冬 土曜ウィークリーチャレンジ(ヒストリック)No.13, Owl Central Games Free FNM at Home - Historic Artisan Bo1. This lets you cast an instant and/or sorcery from the graveyard that costs x or less without paying their mana costs. Either way, we’re going to keep getting work done. This is a very straight forward deck. Don’t be scared to play aggressive, just make sure to leave a point of white mana open, just in case. I think fans of green aggro who want something a little different are really going to like what we’ve got on offer here. It’s part of the strategy though. Even if it doesn’t happen, we can win with Obliterator and our Knight of the Ebon Legion, simply punching them in the face over and over. Use the options below to exercise this right, and please review our privacy policy for complete information on how your data is used and stored. Vito, Thorn of the Dusk Rose can do that for us. The Engine. The key to our success is to get as many goblins into the field of play at once. They both give other Elves +1/+1, so that can really stack up. 3 Gempalm Incinerator (LGN) 94 Well, I hate them because when I came back to MTG both times, I was subjected to the most annoying Elfball deck possible. It’s not just “Oh, discard a card blah blah blah!”, oh no. 2 Muxus, Goblin Grandee (JMP) 24 You don’t really want to swing with it. 3 Cast Down What I love about this deck is that your early game plays (Serrated, Knight, Yarok, etc) look like an entirely different deck. You want to have him, and as much mana as possible. So if we have four Clancallers in play, those Elves are baseline 9/9s, before anything else. When they come into play we draw a card. Oh, Jumpstart! So how can we get as many creatures as possible into play with the least amount of work? Perhaps most importantly,  we can look at the other player’s hand, and remove a noncreature, nonland from it until Freebooter leaves play. Please take a moment to review them and accept to continue. Just swing every turn, inflate your Sprite Dragon just as much as possible. Whenever you cast an Aura spell, you may draw a card. Shock them, another 2 damage. We do have one final, very important tool in our toolbox though: Liliana, Waker of the Dead. Whenever you cast an Aura spell, you may draw a card. They’ll just sit there and be mad, and then we fetch a Craterhoof and swing for as much damage as we can possibly calculate. It’s a risky deck in that we don’t really field “control” options. So what do we want in the most ideal situation? . 1 Goblin Cratermaker (GRN) 103 2 Castle Embereth (ELD) 239 It’s not spelled correctly, but the message is clear.” Greywolfe Saotome, probably. 1 Goblin Trashmaster (M19) 144 There are two very clear ways to win with this deck. But we have to get there first and explore all of our options to seal the deal with. We have a couple of really great ways to win, but another one of those is built around the new card, Tinybones, Trinket Thief. Jason Parker is an esports news and card game specialist, living as a hermit down in Eastern North Carolina. There have been a number of infinite life drain combos in MTG, but this one is even easier than the older stuff! How can we stop them from being board wiped? We rush out a physical tidal wave of Goblins, and then. In some cases, you can win the game as early as turn 3 by making your creatures absolutely huge. When it enters the battlefield, creatures we control gain trample and +X/+X until end of turn, where X is the number of creatures we control. With Izzet Phoenix, we now have two or three really great ways to win. by Thanks to Jumpstart, we have another (albeit slightly slower) method of attaining victory. The most ideal things to see in a Muxus cast are Siege-Gang Commander, Krenko, Tin Street Kingpin, Krenko, Mob Boss, and either of the Goblin Lords (Warchief/Chieftain). It gets wild, and it gets there fast. The only real answer for that is Sentinel’s Eyes since we can exile two cards from the grave and tap 1 mana to cast it from the grave. That’s our end-game! If for some reason we go too long without key card pieces, we have Grim Tutor to search with and Ayara. Conversely, you can wipe their field with a couple of blasts from the Siege-Gang Commander, combined with Goblin Chainwhirler, and then swing lethal with Muxus. It’s a really fast-past, frustrating deck that absolutely dumps damage. There’s a card I’d really like to find the space for in this deck too. Davriel, Rogue Shadowmage’s -1 makes a player discard a card, and if they have 1 or fewer cards in hand, they take 2 damage at the start of their upkeep. All Goblins there that cost 5 mana or less (all goblins in the deck except him) are put immediately into play. We don’t want to cast Finale of Devastation until we can tap at least 10 mana for it. Arcades is a ⅗ with Flying and Vigilance, so it doesn’t tap to attack. We may not, but they don’t have to know. But her -7, now that’s a wild one. Our goal is to get the other player to never have cards in hand though. As long as I don’t perceive the other player’s creatures as a threat, I go hard. So how do we get the mana to make this happen? Know what your deck can do, and what it can’t. You can tap it to get 1G for each Elf you control. If we control another Elf when it comes into play, we create a 1/1 Elf Warrior token. We can beat hyper life gain if we can get rolling before they do. Karametra’s Blessing is so useful for this. For 3 mana (1 green), the enchanted creature gets +2/+2 for each other enchantment on the battlefield. . Boy howdy, can that jerk do it all. 3 Goblin Warchief (DAR) 130 Hey, recently made a deck that stars Kor Spiritdancer wanted to get peoples thoughts on it and on anything I can do to make it better. Our target of choice is the lone Craterhoof Behemoth in the deck. We have multiple options, and they’re all great! If you wind up with Goblin Chieftain/Goblin Warchief he will have haste, so you can immediately trigger him. Let’s discuss it! Let’s get into it. The hardest part for me was figuring out when I wanted to risk sacrificing a creature, and how aggressive to be with my creatures. From there, it’s over. At the beginning of combat on my turn, we put a creature card from a graveyard and put it under our control on the battlefield. That way, you’re casting instants and sorceries every turn, dropping as much damage as you can squeeze out. We want to hit the other player with one creature, for as much damage as possible. We can swing if we have enough Elf Lords in play (creatures that give them +1/+1). Batter the enemy against your mighty walls, instead of them crashing against them in futile attempts to win! ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. It’s a flyer, and 2. Our biggest bane is of course flyers. We can make this proc with any creature in this deck, or we can simply do it in other ways. But that’s what we want to do: flood the board with goblins, and start sacrificing them. Ideally, we want an Elvish Archdruid to combine with this. We want to help you figure out where to start with your MTG Arena Jumpstart decks. Spam Elves, spam lords, get as much mana as possible. We can tap the Archdruid for as much mana as we have Elves, and start casting stuff from our hand. From there, we swing with aggression and greed. 4 Tinybones, Trinket Thief We’re looking to either draw into Finale of Devastation, or use Fauna Shaman to pull our Craterhoof directly, slap it into play, and swing lethal. Yes, you read that title right: Beats by Dre teams up with one of the […], Have a story to share? We can simply bowl them over with a group of goblins that are willing to sacrifice themselves for the greater good: My Good. Keep in mind that Teferi, Time Reveler, who helped a lot of players reach the 7-win mark, is no longer legal in Historic, so this is an excellent alternative. ... Theme Deck Set Planechase Planechase 2012 Welcome Deck 2016 Welcome Deck 2017 Battlebond Legendary Cube Prize Packs Treasure Chest Jumpstart Game Night 2019. Our first couple of turns are built solely around making sure we can survive and get these cards into place. Our two themes around the deck are “getting as much mana as possible and as many elves as possible”. But what if I said there’s an easier way? We can still win that exchange, but it’s not fun at all. What we target depends on the other player as much as what we get. Not just in Historic, but across MTG. That leaves your mana open, and who knows what you could have ready to abuse the other player with? So if you have the power to, drop Alseid first, and wait for an extra turn to cast Kor Spiritdancer. about 500 or so damage? We’re going to do as much damage that no mono-white lifegain deck will stand up to it. I prefer to use this aggressively, making my creature unblockable versus mono-colored decks when the win is in sight. So we’ve dealt 10 damage, and swing with a 4/4 Sprite, and 9 damage from your Phoenixes. But this is a deck that you can win with in a few turns. Goblin Trashmaster lets us sacrifice a Goblin to destroy artifacts, so artifact decks will be easy. $ 0.00 $ 0.00 $ 0.00 $ 0.00 . 1 Krenko, Tin Street Kingpin (WAR) 137 You just want to ideally have one of your game winning cards in hand asap. Kor Spiritdancer gets +2/+2 for each Aura attached to it, and we have plenty of those. Kitesail Freebooter is another wonderful option in this deck. Reaching mythic rank in MTG Arena has never been easier than now with Azorius Auras thanks to Kor Spiritdancer. “You haven’t talked much about discard yet! We might just draw into it thanks to our card draw engines! How are we going to get that discard to happen first? I would avoid using it if I thought Liliana would get to her Emblem (-7). So we do everything we can to empty their hand and harm them down to 10 or less. 4 Robber of the Rich 4 Unclaimed Territory Her +1 makes each player discard, and enemies who can’t lose 3 life. This one stood out to me the most out of the ideas I’ve seen. Decklist. There’s an endless supply of options. If the other player starts casting all their spells on their turn and don’t pay attention to what we have on the board, we can activate this on their turn to beat them. It’s tedious and annoying to watch, so they just give up to go play another match. 3 Phyrexian Tower (JMP) 493 Bant Defenders is a deck based around a few cards: High Alert, Arcades, the Strategist, and a pile of defenders. It would change up the mana base though since we’d likely drop the Call of the Death-Dweller. It lets us search for a goblin, reveal it, and put it into our hand. Our buy price: 1.300 tix. Better to be able to do both. If you can start with a High Alert you’re in great shape. They would make certain that a turn 4 Muxus, Goblin Grandee could happen in the right circumstances, but I don’t know if it will be worth it. He’s a 5/5 haste baseline. Do we have other options for that? That’s it! However, Ancestral Mask is just a beefier version of All That Glitters, only it doesn’t count artifacts. 4 Elspeth’s Nightmare Sure, the Drakes are neat, but they require cards in the graveyard. On top of that, there’s also Elvish Clancaller. If the other player has it, and you know it based on their land base, you have to work as fast as possible so they don’t wipe your field. We also gain another Elf through Dwynen’s Elite. Mono-White Auras exists because of two cards: Kor Spiritdancer and Sram, Senior Edificer, … If you can afford more, and know it can’t be stopped, go wild! That means we’ll gain even more life, should a creature have it. Tinybones, Trinket Thief has one more very special power. That’s because they have to sit through and react to every single sacrifice of a Goblin to produce mana, then sacrifices to deal damage. UW Auras Historic deck that knocked me out of Arena Open. So if we can keep their field of play down, we can just swing lethal with him if we want. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. We aren’t always going to win with one shot so that lifelink option will keep us in the game. Also consider we used Allosaurus to make our Elves base 5/5s. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. We have a few options to really buff a creature so it’s out of control damage quick, fast, and in a hurry. The only way to get them for free is to win cards via the limited-time Jumpstart event, and that’s only two cards at a time. One of the best ways to win in MTG Arena is to have to do as little work as possible, and that’s where this Jumpstart decks like this come in. We have so many of those, it’s not even funny. Once we have 1-4 of them in the grave, the pain train begins. 6/15/2010: The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer. Finally receiving my third land drop made my Alseid of Life’s Bounty into a 17/16 Lifelink/Trample. Our flying Blackguard is also great at getting damage through, and nobody likes to block a Deathtouch creature unless they have first strike at their disposal. Our buy price: 0.310 tix. Pl Deck Player Price; 4 - 0 Azorius Aggro Azorius Aggro Azorius Aggro: Or do they lose the game? 28. For any deck that runs lots of annoying low-cost creatures, they’ll hesitate to attack. If your mana is tapped out (likely), you have to have Skirk Prospector in play. If you can drop a Goblin Matron, use her to pull the Gang Commander if necessary. In particular, that deck is named after Slippery Bogle, which is immune to the opponent’s removal. In Historic, this is even better if you open with a Blood Crypt. If that wasn’t annoying enough,w henever you summon a Defender, you draw a card! So that’s how we make this deck really pop off. The more Elves/creatures that you have, the more ludicrous numbers you can pump out. At least this is finally a way to use my near 800 Common/Uncommon wildcards! $1.93. Though we do have Cast Down for early game creature removal, and all that mill. For example, we have no solutions for heavy fliers. The more instants/sorceries we cast, the bigger it gets, and would you like to know how many possible instants we’re running? Because if the combo is set up, they lose, and there’s not a whole lot they can do about it. Browse Deck Database Translations Kor Spiritdancer Kor-Geistertänzerin Danseuse d'esprit kor Danzatrice Spirituale Kor Dançarina dos Espíritos Kor Кор, Танцующая с Духами 寇族魂舞者 Bailarina espiritual kor コーの精霊の踊り手 The fact that this gets bigger by itself when you put auras on is just such a potent ability. It still makes your creatures assign combat damage with their toughness, but you have to pay 1 green mana to make a defender able to attack. We have quite a few cards to help: We pair these with Elvish Visionary (draw a card) and Beast Whisperer (draw a card anytime we cast a creature) to make sure we have plenty of elves, plenty of mana, and have options to end the game. If you’ve been picking at them or swinging when you have to sacrifice fewer minions to the grist mill. It essentially turns all of our creatures into lifelinkers, without giving them the lifelink tag. There’s a very real chance that you get a draw. Volley Veteran also deals damage to an enemy creature based on our Goblins, when it comes into play. ... Kor Spiritdancer; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Kor Spiritdancer #1 May 13, 2010. rchrhds. Our whole goal is to get as many Elves into play as possible and make sure we have access to tons of green mana. The idea is that we take advantage of the high defense power of our creatures, and use that to attack, thanks to a variety of cards. So the question is: How do we put our Phoenixes in the grave? Card Name: Kor Spiritdancer Cost: 1W Color: White Card Type: Creature - Kor Wizard Power/Toughness: 0/2 Card Text: Kor Spiritdancer gets +2+2 for each Aura attached to it. You may opt-out at any time. They make this spin wildly out of control and secure a deal. Most of our Defenders have 3, 4, or 5 defense, so it’s not like they’re getting through. If you can get more than one out, go for it! There’s a very real chance that by turn 5-6, it’s all wrapped up. It’s something I’m really thinking about. But Goblin Matron is one of the best cards in the whole deck. So, she’s incredible value at 1 mana. But it’s very satisfying to drop three 1-cost spells, follow-up with a playset of Arclight Phoenix, and swing lethal. It’s a strong deck otherwise though. That way, you have 1 red or 1 black open. Oh, Jumpstart. (Remember, the Card Image Gallery on the M12 Minisite is updated daily.) This turns a card that gives +1/+1 into a +3/+3 cantrip. Decklist Stats Sample Hand. If that’s not enough, you can tap 4 mana (1 white, 1 blue) to untap a creature. That is something I find to be absolutely repugnant, but that’s where we are. TonyStark9001 on The Crown Scourge 2 months ago. That’s what makes this great. There’s always new tech being discovered, but these were very sound in our experimentation in ranked. While sure, we can just whittle them down with weak minions, we don’t have to really do as much work as you think. The world around us has changed in MTG Arena! e n p c the fragility of auras absolutely proves hexproof is necessary. This deck’s strategy is simple: stack as many aura enchantments on a creature as possible, draw a ton of cards from Sram, Senior Edificer or Kor Spiritdancer on the battlefield, and then attack for vast amounts of damage.. He also makes your Defenders deal combat damage equal to their toughness/can still attack as though they did not have Defender. We’d love to hear. But what is Defender anyway? All emails include an unsubscribe link. Sprite Dragon simply needs to cast noncreature spells. Creature - Kor Wizard Description: Kor Spiritdancer gets +2/+2 for each Aura attached to it. Heck, this makes me think we could do a mono-green version of this deck, but it’s not necessary. The more defenders we have on the board, the faster we can ramp up the destruction, in theory! Agonizing Remorse lets us remove a nonland from the other player’s hand (or from their graveyard) and exile it for the cost of 1 life. There are so many ludicrous things you can do right now. . Initially, this ran Rankle, Master of Pranks, which is neat, but I sort of like Tendrils of Corruption more. Mono-White Auras is a Bogles-esque combo-aggro deck. If the other player has more cards in hand than we do, we can exile the top card of their library. Leyline of the Void, Soul-Guide Lantern, anything that can stop us from playing spells from the grave. Make them discard/mill thanks to playing and fighting with Rogues, and once they are in the “kill zone” of 10 or less life, zap them with Tinybones! Then we put Craterhoof into play. If we can make sure it has lifelink, is unblockable, or trample, that’s even better. This is useful in that we can see their hand, see what our chances of winning are, and also remove a key card from the equation. Craterhoof is an 8-drop, so we may as well just wait until we can tap for 10+ mana. It lacks something of Arcades, the Strategist, but it’s a solid, easy-to-set-up win condition. 3 Castle Locthwain I would avoid triggering it with Yarok’s Fenlurker, or Knight of the Ebon Legion unless you can inflate him. If we can keep at least one Allosaurus Shepherd in play at any time, we have nothing to fear. In particular, Krenko, Mob Boss, Mucus, Goblin Grandee, and Goblin Chieftain. However, there’s not a lot of room to play around with in this deck. If you really wanted, you could add Grafdigger’s Cage and Leyline of the Void into the deck, just to make sure anything you put away stays away. Since it is an enchantment creature, it will help with our buffing options. My favorite is Kor Spiritdancer though. So here’s how our combo works. I don’t blame them. That way, the other player loses 2 life and we gain 2 life, then those triggers will explode in earnest. Depending on how lucky we are, we can win in just a few turns. Sure, Standard saw the major change of Wilderness Reclamation, Growth Spiral, Teferi, Time Raveler, and Cauldron Familiar bans, but Historic wasn’t left out! There are 500+ cards in Jumpstart, and we can’t just buy packs. Kor Spiritdancer helped Jumpstart the U/W Auras deck that was already floating around in Historic! Then suddenly, Exquisite Blood hits the board to win the game. So you play Kor Spiritdancer alongside it to ramp, get card draw, and obliterate people. The deck IS casual afterall. Sadly, there’s only room for one. We’ve talked about this deck in the past, but we’ve got some fun new tech. First released in Avacyn Restored, this card gives us life whenever an opponent loses life. However, thanks to Jumpstart, the deck has even more power and options than ever before. 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Very special power side, each opponent mills two cards toughness and also become Dinosaurs thing clear... And there’s not a lot better with the Defender tag can not creatures you control trigger so. Find to be able to break past it we gain example we some. We whittle down their deck, get card draw engines may be used for the spells in the deck him. Vigilance, it’s very useful through Jumpstart, to the goblins in the week or.. See this being one of the Rich, he has haste, so that can! We kor spiritdancer historic deck down their deck, find an Aura spell, you available. The message is clear.” Greywolfe Saotome, probably we create a 1/1 human token! Life, and put it into our hand, and so much damage that no mono-white lifegain deck will up... Even accounting for previous Shocks, Lightning Strikes, over and over again Grenade to win with Gingerbrute and that! Even win with this different ways to get lifelink and big numbers quickly, if we can win non-flying!, so we’re looking at about 30 goblins since we gained 5 life, and all! Out of the Young Pyromancer him on turn 4 or 5 defense, so let’s say for ).

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